using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class DashData
{
   [SerializeField]
   [Range(0, 3f)]
   private float speedModify = 2f;
   public float SpeedModify => speedModify;

   public float TimeToBeConsideredConsecutive = 1f;
   public int DashLimitAmount = 2;
   public float DashCoolDown = 1.75f;
   public PlayerRotationData RotationData;
}
